U4GM Where To Get Endfield Free Six Star Operator

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GRYPHLINE's Feb 5, 2026 Arknights: Endfield patch rewards players with a free 6-star Selector Permit after clearing Chapter I "Break the Siege", retroactive via mail, plus early-game balance tweaks for smoother starts.

Gacha games almost never hand you a real six-star without a catch, so the February 5, 2026 update for Arknights: Endfield caught me off guard. GRYPHLINE basically said "here, pick a top-tier Operator" and meant it. If you're new, it's a huge confidence boost. If you've been around since launch, it still feels like a rare win for players. And if you're the kind of person who likes getting set up fast, stuff like Arknights endfield boosting can sit alongside this update as another way people smooth out the early grind without burning out.

How You Claim It

You don't have to farm a dozen events or hit some weird time-gated checklist. Just push the main story until you clear Chapter I – Process I: "Break the Siege". That's it. Once the mission's done, open your mailbox and you'll see the Designation Selection Permit waiting there. Use it from your valuables and you're not rolling dice—this is a straight-up selector, so you choose the Operator you want instead of praying the banner behaves.

Who's In The Selector

The pool is actually worth thinking about: Ardelia, Ember, Last Rite, Lifeng, and Pogranichnik. They don't all do the same job, either, which matters more than people admit early on. A six-star's kit usually has those little "oh, that's why it's rare" moments—better uptime, cleaner clears, fewer awkward gaps when you're exploring or getting jumped by tougher packs. Pick based on what your squad is missing: damage that doesn't fall off, support that keeps runs stable, or a frontline option that buys you room to play.

Retroactive Delivery And Early-Game Changes

Already finished "Break the Siege" before the patch landed? You're fine. The permit gets sent retroactively, so it should show up after you update without making you replay anything. On top of that, they've dialed down enemy levels in some early exploration areas while leaving rewards alone. That's a smart tweak. You still get paid for your time, but you're not slamming into a difficulty spike just because your roster isn't fully online yet.

Why This Update Feels Different

What I like is the intent behind it. A guaranteed six-star changes the vibe: you spend less time fighting the gacha and more time learning routes, building, testing comps, and actually enjoying the systems. It also gives returning players a clean way to patch holes in their lineup without spiraling into "one more pull" logic. And if you do want extra help gearing up—whether that's time-saving services, game currency, or items—sites like U4GM are often where players look when they'd rather play the fun parts than get stuck repeating the same early hurdles.

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