South Korea Gaming Market Size, Share, Industry Overview, Trends and Forecast 2025-2033

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The South Korea gaming market size USD 4,595.0 million in 2024 and is forecast to grow to USD 8,605.2 million by 2033, exhibiting a CAGR of 7.22% during 2025-2033.

IMARC Group has recently released a new research study titled “South Korea Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2025-2033” This report offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends, and competitive landscape to understand the current and future market scenarios.

South Korea Gaming Market Overview

The South Korea gaming market size USD 4,595.0 million in 2024 and is forecast to grow to USD 8,605.2 million by 2033, exhibiting a CAGR of 7.22% during 2025-2033. Growth is driven by rising disposable incomes, technological advancements, expanding internet penetration, increasing youth population, government support, and the growing popularity of e-sports and online gaming platforms.

Study Assumption Years

  • Base Year: 2024
  • Historical Year/Period: 2019-2024
  • Forecast Year/Period: 2025-2033

South Korea Gaming Market Key Takeaways

  • The South Korea gaming market size was USD 4,595.0 million in 2024.
  • The market is expected to reach USD 8,605.2 million by 2033.
  • The market is projected to grow at a CAGR of 7.22% during 2025-2033.
  • Mobile gaming expansion is significant with high smartphone penetration and mobile games generating $6.3 billion in 2019.
  • South Korea is a global e-sports hub with professional leagues attracting massive audiences and investments.
  • Increasing integration of VR and AR technologies is enhancing immersive gaming experiences.
  • Government support includes a five-year plan announced in 2024 to boost the console game industry and collaborations with global giants.

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Trends in the South Korea Gaming Market

Surge in Mobile Gaming Popularity

The South Korea gaming market is witnessing a significant surge in mobile gaming popularity, driven by the widespread adoption of smartphones and improved internet connectivity. As more consumers engage with mobile games, this trend is contributing to the South Korea gaming market size, with mobile gaming now accounting for a substantial portion of overall gaming revenue. Developers are increasingly focusing on creating high-quality mobile games that cater to diverse audiences, including casual gamers and hardcore enthusiasts. This shift towards mobile platforms is expected to continue shaping the gaming landscape in South Korea, attracting both local and international players.

Growth of Esports and Competitive Gaming

Another notable trend influencing the South Korea gaming market is the rapid growth of esports and competitive gaming. South Korea has long been a leader in the esports arena, with a robust infrastructure supporting tournaments, sponsorships, and professional teams. This trend is positively impacting the South Korea gaming market share, as esports events draw large audiences both online and offline. The increasing popularity of esports is encouraging game developers to create titles specifically designed for competitive play, further driving market growth. As the esports ecosystem expands, it is expected to attract more investment and foster a vibrant community of gamers and fans.

Emphasis on Virtual Reality and Augmented Reality

The emphasis on virtual reality (VR) and augmented reality (AR) technologies is becoming increasingly prominent in the South Korea gaming market. As these technologies advance, developers are exploring innovative ways to enhance gaming experiences through immersive gameplay. This trend is contributing to the overall South Korea gaming market growth, as consumers seek out unique and engaging gaming experiences. With the introduction of VR arcades and AR mobile games, players can interact with digital environments in novel ways. As the technology continues to evolve, it is likely to play a crucial role in shaping the future of gaming in South Korea.

Expansion of Game Streaming and Content Creation

The expansion of game streaming and content creation platforms is another significant trend impacting the South Korea gaming market. With the rise of platforms like Twitch and YouTube Gaming, gamers are increasingly sharing their gameplay experiences and building communities around their favorite titles. This trend is affecting the South Korea gaming market size, as content creators attract large audiences and drive interest in specific games. Game developers are recognizing the importance of influencer marketing and are collaborating with streamers to promote their titles. As the gaming community continues to grow through streaming and content creation, it will further enhance the overall dynamics of the South Korea gaming market.

 

Market Segmentation

Breakup by Device Type:

  • Consoles
  • Mobiles and Tablets
  • Computers

Breakup by Platform:

  • Online
  • Offline

Breakup by Revenue:

  • In-Game Purchase
  • Game Purchase
  • Advertising

Breakup by Type:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others

Breakup by Age Group:

  • Adult
  • Children

Breakup by Region:

  • Seoul Capital Area
  • Yeongnam (Southeastern Region)
  • Honam (Southwestern Region)
  • Hoseo (Central Region)
  • Others

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Regional Insights

The Seoul Capital Area is the dominant region in South Korea's gaming market, acting as the primary economic and cultural hub. It drives significant demand due to high internet penetration, advanced infrastructure, and a dense population. This region fosters a thriving gaming community and extensive e-sports activities, contributing notably to the market’s growth.

Recent Developments & News

In May 2024, South Korea announced a five-year plan aimed at boosting its console game industry to expand its 1.5% global market share. The Ministry of Culture, Sports, and Tourism supports local companies and collaborates with global giants including Microsoft, Sony, and Nintendo. The plan includes USD 1.74 trillion allocated for Korean content such as games, videos, cartoons, and webtoons, aiming to reduce reliance on online and mobile platforms.

Competitive Landscape

The competitive landscape of the industry has also been examined along with the profiles of the key players.

If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

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